This is an Amtgard run event hosted by the Duchy of River Watch, within the Kingdom of Viridian Outlands. Therefor the most recent Rules of Play as of July 2025, will governing the weekend.
Here is a link to the rules documentation for player reference:
https://www.amtgard.com/documents
Omens 2025 is a fully immersive role-playing event. This means that from the first dawn of Omens until the last sunset you ARE your character!
By day, you will have opportunities to chat with NPC's, complete game objectives, and adventure throughout the Feywilds! By night, you can join in for night ditching, participate in bardic performances, and network with travelers from across the lands.
These are the game mechanics that will be in place to assist you though your adventure:
~ As you step though the portal to the feywilds, you feel a shiver though your body and feel as though you are once again a fresh adventure on your first quest ~
Starting Out
Omens runs with a very unique take on the Amtgard rule set.
Each player will choose their class at the gate, then start on their adventure at first level, with no gear or magic. (Players are permitted daggers throughout the event regardless of equipment card restrictions)
When registering for your first quest, adventures will receive a “starting kit” of basic gear and abilities. These kits will include various cards that give you access to equipment regardless of your class restrictions.
For example, a barbarian can use a bow if they so desire as long as they have the unlocked card (as well as their own physical equipment).
Throughout the event as parties complete mini and major quests they will be awarded more equipment as well as unique cards unlocking different abilities/bonuses.
*Mechanically you are nothing without your equipment cards*
Player Level Abilities
Every player entering the Feywilds starts at level 1 in their chosen class.
Class abilities unlock after certain conditions are met through the quest story line, or as purchased from the rewards table within the Adventures Guild.
Soul Bound Cards
Most equipment cards are “Soul Bound”. These cards are specific to each and cannot be looted, traded, or borrowed by other players.
Armour
Armour Equipment Cards award players TWO points of armour.
One card will give you 2 points of Armour
Two cards will give you 4 points of Armour
Three cards will give you 6 points of Armour
Armour points are not restricted to class, any class may wear any armour, but points are restricted to the value of armour worn.
A barbarian can wear plate armour with a 6 point rating if they have 3 armour cards. If they have less than three, they can still wear the plate but the points rating is equal to the number of cards in possession.
A wizard wearing leather armour with a 2 point rating can only receive up to two points of amour regardless of how many armour cards are in their possession due to the rating of the armour.
~ As you settle into the feywilds, you form a party and set out on a quest ~
Please stay tuned, more info to come.
~ Your party has finished a long day of work, you head back to the inn to collect your rewards and partake in a well deserved meal ~
Adventures Guild
The questing hub of Omens 2025 is the Adventures Guild. This is where players will report in for questing, check the bounty board for contracts and side missions, and have an opportunity to rest away from the hustle and bustle of the busy town square market.
PvP
Player Vs. Player interactions will be open during the mini-questing blocks on Saturday and Sunday. During this time players can register at the questing hub to open opportunities for honour duels, capturing bounties, or simply fight for funsies.
There will be marked “Safe Zones” where PvP will not be permitted including portions of town square, the camping area, and bathrooms.
PvP is meant to heighten the stakes of the weekend but should be carefully considered. The world of the Fey is tricky and sometimes working through situations with our words and roleplay can provide much more benefit than murdering your fellow players.
Looting
When a player dies they must stay in place for 30 seconds. During this window other players can loot the deceased for a small amount of currency.
A player must chant “Looting 1, Looting 2..”, up to 10, without interruption, to be successful. The player looted must then present a single coin or any lootable equipment cards they have from their pouch for the the looter to choose from.
Death/Respawn/Refresh
Upon death, players must stay in place for 30 seconds to allow time for your foe to loot. Once the looting window is up, or the player is looted, players will respawn at the Adventures Guild.
Throughout the day a bell will ring every 30 minutes resurrecting all players, as long as a player is within the Adventures Guild grounds, they respawn on this bell. While waiting to respawn players can hydrate, join activities, rest, purchase items or equipment, or feast at the Boars Head Tavern.
Players cannot be resurrected by another player at spawn or after entering spawn.
Players may be resurrected by another player in the battlefield/questing areas prior to attending spawn.
Player spells and abilities will refresh at the end of each main quest. Spellcasters will be permitted to adjust spell lists during refresh times.
*During the main questing slots, respawn will be specific to the quest and will be explained during the briefing.
Party Formation
Players may choose to form a 10-player team called a “squad.” Before each main quest, the required number of “party” members will be announced, and players must register with their quest-specific party members at that time.
Players can exchange party members from their squad pool between quests, but no changes may be made once a quest has begun.
Players are encouraged to interact with other parties along the road—for both assistance and added challenge.